Mobile/Cell Phone Uses in the Classroom

  • Polling
  • Assignments: Allow students to upload assignments; text messaging of assignments; photo assignments.
  • Calculators: Available outside math classroom
  • Digital cameras
    • Photography -data collection and documentation; citizen journalism; creative writing stimulus, notes.
    • Video clips: TV journalism; creative movie-making; suggests behavior-modeling clips.
    • Citizen journalism
  • Downloadable Programs: tools for collaboration; teaching programs; fax senders; programming languages; access to other devices.
  • Global Positioning Systems: field trips; multiplayer search games.
  • Graphic Displays: literature, instructional texts, animations.
  • Mobile Web Internet access: Viewing mobile websites; text only sites.
  • Internet Browsers: basic online reference tools; dictionaries & encyclopedias; search engines.
  • mp3 Player: Listening to podcasts; classroom audio projects.
  • Fifty Ideas in Fifty Minutes: Mobile Phones
  • Send Free Text Messages
  • SMS (text-messaging): quizzes, games, tests and test-preparation, opinion polling, reminders, classroom discussion, tutoring.
  • Social networks based on the cell phone: Cellphedia SMS Social Network Service.
  • Voice: language lessons, i.e., English, Japanese using mobile flash cards, dictionary and phrase book software; guided tours; examinations; suggests cell-phone-delivered lectures, with feedback facilities.
  • Mobile Notepad
  • ispott - mobile scavenger hunt game
  • e-viva project - eVIVA stands for ‘electronic virtual ipsative valid assessment’ and is a research project into the use of online portfolios in ICT at KS3 / yrs 8-9, using the latest technologies including mobile phones to research new ways of assessing pupil performance.